Coding Guidelines
We use a resonably strict coding style to ensure that the code is easy to read and maintain. This document is a summary of the coding style that we use. We implemented these coding practices in our eslint configuration. You can find the eslint configuration in the .eslintrc.js
file in the root of the project. We will keep updating this document as we find better ways to write code along side updating the eslint configuration.
If you see any piece of code that does not follow the guidelines, please feel free to fix it and submit a pull request.
This style guide is applicable to code written in the following languages:
- TypeScript (
.ts
) - React TypeScript (
.tsx
)
Table of Contents
You can find the table of contents for this document on the right side of the page. It is recommended to read through the entire document to get a good understanding of the coding style. However, if you are looking for something specific, you can use the table of contents to jump to that section.
File and Folder Naming Conventions
- Try to use short and descriptive names for files and folders.
- If a name has multiple words in it, use a hyphen to separate the words.
# bad, uses camelCase
touch myFile.tsx;
# good, uses hyphen to separate words
touch my-file.tsx;
# good, uses hyphen to separate words
mkdir -p my-folder && touch my-folder/my-file.txt
Naming Conventions
-
Always use PascalCase and suffix with the word
Type
when defining new types in TypeScript.// bad, not PascalCase and not suffixed with Type type user = { name: string; age: number; }; // good type UserType = { name: string; age: number; }; // good type CheckoutSessionType = { session: {}; };
-
Avoid single letter names. Be descriptive with your naming.
// bad function q() { // ... } // good function query() { // ... }
-
Use camelCase when naming objects, functions, and instances.
// bad const OBJEcttsssss = {}; const this_is_my_object = {}; function c() {} // good const thisIsMyObject = {}; function thisIsMyFunction() {}
-
Use PascalCase only when naming constructors or classes.
// bad function user(options) { this.name = options.name; } const bad = new user({ name: "nope", }); // good class User { constructor(options) { this.name = options.name; } } const good = new User({ name: "yup", });
-
Do not use trailing or leading underscores. JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won’t count as breaking, or that tests aren’t needed. tl;dr: if you want something to be “private”, it must not be observably present.
// bad this.__firstName__ = "Panda"; this.firstName_ = "Panda"; this._firstName = "Panda"; // good this.firstName = "Panda"; // good, in environments where WeakMaps are available const firstNames = new WeakMap(); firstNames.set(this, "Panda");
-
Don’t save references to
this
. Use arrow functions or Function#bind (opens in a new tab).// bad function foo() { const self = this; return function () { console.log(self); }; } // bad function foo() { const that = this; return function () { console.log(that); }; } // good function foo() { return () => { console.log(this); }; }
-
A base filename should exactly match the name of its default export.
// file 1 contents class CheckBox { // ... } export default CheckBox; // file 2 contents export default function fortyTwo() { return 42; } // file 3 contents export default function insideDirectory() {} // in some other file // bad import CheckBox from "@/checkBox"; // PascalCase import/export, camelCase filename import FortyTwo from "@/FortyTwo"; // PascalCase import/filename, camelCase export import InsideDirectory from "@/InsideDirectory"; // PascalCase import/filename, camelCase export // bad import CheckBox from "@/check_box"; // PascalCase import/export, snake_case filename import forty_two from "@/forty_two"; // snake_case import/filename, camelCase export import inside_directory from "@/inside_directory"; // snake_case import, camelCase export import index from "@/inside_directory/index"; // requiring the index file explicitly import insideDirectory from "@/insideDirectory/index"; // requiring the index file explicitly // good import CheckBox from "@/CheckBox"; // PascalCase export/import/filename import fortyTwo from "@/fortyTwo"; // camelCase export/import/filename import insideDirectory from "@/insideDirectory"; // camelCase export/import/directory name/implicit "index" // ^ supports both insideDirectory.js and insideDirectory/index.js
-
Use camelCase when you export-default a function. Your filename should be identical to your function’s name.
function makeStyleGuide() { // ... } export default makeStyleGuide;
-
Use PascalCase when you export a constructor / class / singleton / function library / bare object.
const CheckoutSession = { session: {}, }; export default CheckoutSession;
-
Acronyms and initialisms should always be all uppercased, or all lowercased. Names are for readability, not to appease a computer algorithm.
// bad import SmsContainer from "@/containers/SmsContainer"; // bad const HttpRequests = [ // ... ]; // good import SMSContainer from "@/containers/SMSContainer"; // good const HTTPRequests = [ // ... ]; // also good const httpRequests = [ // ... ]; // best import TextMessageContainer from "@/containers/TextMessageContainer"; // best const requests = [ // ... ];
-
You may optionally uppercase a constant only if it (1) is exported, (2) is a
const
(it can not be reassigned), and (3) the programmer can trust it (and its nested properties) to never change. This is an additional tool to assist in situations where the programmer would be unsure if a variable might ever change. UPPERCASE_VARIABLES are letting the programmer know that they can trust the variable (and its properties) not to change.- What about all
const
variables? - This is unnecessary, so uppercasing should not be used for constants within a file. It should be used for exported constants however. - What about exported objects? - Uppercase at the top level of export (e.g.
EXPORTED_OBJECT.key
) and maintain that all nested properties do not change.
// bad const PRIVATE_VARIABLE = "should not be unnecessarily uppercased within a file"; // bad export const THING_TO_BE_CHANGED = "should obviously not be uppercased"; // bad export let REASSIGNABLE_VARIABLE = "do not use let with uppercase variables"; // --- // allowed but does not supply semantic value export const apiKey = "SOMEKEY"; // better in most cases export const API_KEY = "SOMEKEY"; // --- // bad - unnecessarily uppercases key while adding no semantic value export const MAPPING = { KEY: "value", }; // good export const MAPPING = { key: "value", };
- What about all
References
-
Use
const
for all of your references; avoid usingvar
. This ensures that you can't reassign your references, which can lead to bugs and difficult to comprehend code.// bad var a = 1; var b = 2; // good const a = 1; const b = 2;
-
If you must reassign references, use
let
instead ofvar
. Why?let
is block-scoped rather than function-scoped likevar
.// bad var count = 1; if (true) { count += 1; } // good, use the let. let count = 1; if (true) { count += 1; }
-
Both
let
andconst
are block-scoped, whereasvar
is function-scoped.// const and let only exist in the blocks they are defined in. { let a = 1; const b = 1; var c = 1; } console.log(a); // ReferenceError console.log(b); // ReferenceError console.log(c); // Prints 1
In the above code, you can see that referencing
a
andb
will produce a ReferenceError, whilec
contains the number. This is becausea
andb
are block scoped, whilec
is scoped to the containing function.
Objects
-
Use the literal syntax for object creation.
// bad const item = new Object(); // good const item = {};
-
Use object method shorthand.
// bad const atom = { value: 1, addValue: function (value) { return atom.value + value; }, }; // good const atom = { value: 1, addValue(value) { return atom.value + value; }, };
-
Use property value shorthand as tt is shorter and descriptive.
const lewisHamilton = "Lewis Hamilton"; // bad const obj = { lewisHamilton: lewisHamilton, }; // good const obj = { lewisHamilton, };
-
Group your shorthand properties at the beginning of your object declaration because it’s easier to tell which properties are using the shorthand.
const lewisHamilton = "Lewis Hamilton"; const maxVerstappen = "Max Verstappen"; // bad const obj = { episodeOne: 1, numberOfRaces: 2, lewisHamilton, episodeThree: 3, mayTheFourth: 4, maxVerstappen, }; // good const obj = { lewisHamilton, maxVerstappen, episodeOne: 1, numberOfRaces: 2, episodeThree: 3, mayTheFourth: 4, };
-
Only quote properties that are invalid identifiers. In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.
// bad const bad = { foo: 3, bar: 4, "data-blah": 5, }; // good const good = { foo: 3, bar: 4, "data-blah": 5, };
-
Do not call
Object.prototype
methods directly, such ashasOwnProperty
,propertyIsEnumerable
, andisPrototypeOf
. These methods may be shadowed by properties on the object in question - consider{ hasOwnProperty: false }
- or, the object may be a null object (Object.create(null)
). In modern browsers that support ES2022, or with a polyfill such as https://npmjs.com/object.hasown (opens in a new tab),Object.hasOwn
can also be used as an alternative toObject.prototype.hasOwnProperty.call
.// bad console.log(object.hasOwnProperty(key)); // good console.log(Object.prototype.hasOwnProperty.call(object, key)); // better const has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope. console.log(has.call(object, key)); // best console.log(Object.hasOwn(object, key)); // only supported in browsers that support ES2022 /* or */ import has from "has"; // https://www.npmjs.com/package/has console.log(has(object, key)); /* or */ console.log(Object.hasOwn(object, key)); // https://www.npmjs.com/package/object.hasown
-
Prefer the object spread syntax over
Object.assign
(opens in a new tab) to shallow-copy objects. Use the object rest parameter syntax to get a new object with certain properties omitted.// very bad const original = { a: 1, b: 2 }; const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠ delete copy.a; // so does this // bad const original = { a: 1, b: 2 }; const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 } // good const original = { a: 1, b: 2 }; const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 } const { a, ...noA } = copy; // noA => { b: 2, c: 3 }
Arrays
-
Use the literal syntax for array creation.
// bad const items = new Array(); // good const items = [];
-
Use Array#push (opens in a new tab) instead of direct assignment to add items to an array.
const someStack = []; // bad someStack[someStack.length] = "abracadabra"; // good someStack.push("abracadabra");
-
Use array spreads
...
to copy arrays.// bad const len = items.length; const itemsCopy = []; let i; for (i = 0; i < len; i += 1) { itemsCopy[i] = items[i]; } // good const itemsCopy = [...items];
-
Use
Array.from
(opens in a new tab) for converting an array-like object to an array.const arrLike = { 0: "foo", 1: "bar", 2: "baz", length: 3 }; // bad const arr = Array.prototype.slice.call(arrLike); // good const arr = Array.from(arrLike);
-
Use
Array.from
(opens in a new tab) instead of spread...
for mapping over iterables, because it avoids creating an intermediate array.// bad const baz = [...foo].map(bar); // good const baz = Array.from(foo, bar);
-
Use return statements in array method callbacks. It’s ok to omit the return if the function body consists of a single statement returning an expression without side effects, following 8.2.
// good [1, 2, 3].map(x => { const y = x + 1; return x * y; }); // good [1, 2, 3].map(x => x + 1); // bad - no returned value means `acc` becomes undefined after the first iteration [ [0, 1], [2, 3], [4, 5], ].reduce((acc, item, index) => { const flatten = acc.concat(item); }); // good [ [0, 1], [2, 3], [4, 5], ].reduce((acc, item, index) => { const flatten = acc.concat(item); return flatten; }); // bad inbox.filter(msg => { const { subject, author } = msg; if (subject === "Mockingbird") { return author === "Harper Lee"; } else { return false; } }); // good inbox.filter(msg => { const { subject, author } = msg; if (subject === "Mockingbird") { return author === "Harper Lee"; } return false; });
-
Use line breaks after opening array brackets and before closing array brackets, if an array has multiple lines
// bad const arr = [ [0, 1], [2, 3], [4, 5], ]; const objectInArray = [ { id: 1, }, { id: 2, }, ]; const numberInArray = [1, 2]; // good const arr = [ [0, 1], [2, 3], [4, 5], ]; const objectInArray = [ { id: 1, }, { id: 2, }, ]; const numberInArray = [1, 2];
Destructuring
-
Use object destructuring when accessing and using multiple properties of an object. Destructuring saves you from creating temporary references for those properties, and from repetitive access of the object. Repeating object access creates more repetitive code, requires more reading, and creates more opportunities for mistakes. Destructuring objects also provides a single site of definition of the object structure that is used in the block, rather than requiring reading the entire block to determine what is used.
// bad function getFullName(user) { const firstName = user.firstName; const lastName = user.lastName; return `${firstName} ${lastName}`; } // good function getFullName(user) { const { firstName, lastName } = user; return `${firstName} ${lastName}`; } // best function getFullName({ firstName, lastName }) { return `${firstName} ${lastName}`; }
-
Use array destructuring.
const arr = [1, 2, 3, 4]; // bad const first = arr[0]; const second = arr[1]; // good const [first, second] = arr;
-
Use object destructuring for multiple return values, not array destructuring because you can add new properties over time or change the order of things without breaking call sites.
// bad function processInput(input) { // then a miracle occurs return [left, right, top, bottom]; } // the caller needs to think about the order of return data const [left, __, top] = processInput(input); // good function processInput(input) { // then a miracle occurs return { left, right, top, bottom }; } // the caller selects only the data they need const { left, top } = processInput(input);
Strings
-
Use double quotes
""
for strings.// bad const name = "Capt. Janeway"; // bad - template literals should contain interpolation or newlines const name = `Capt. Janeway`; // good const name = "Capt. Janeway";
-
Strings that cause the line to go over 100 characters should not be written across multiple lines using string concatenation because broken strings are painful to work with and make code less searchable.
// bad const errorMessage = "This is a super long error that was thrown because \ of Batman. When you stop to think about how Batman had anything to do \ with this, you would get nowhere \ fast."; // bad const errorMessage = "This is a super long error that was thrown because " + "of Batman. When you stop to think about how Batman had anything to do " + "with this, you would get nowhere fast."; // good const errorMessage = "This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.";
-
When programmatically building up strings, use template strings instead of concatenation because template strings give you a readable, concise syntax with proper newlines and string interpolation features.
// bad function sayHi(name) { return "How are you, " + name + "?"; } // bad function sayHi(name) { return ["How are you, ", name, "?"].join(); } // bad function sayHi(name) { return `How are you, ${name}?`; } // good function sayHi(name) { return `How are you, ${name}?`; }
-
Never use
eval()
on a string; it opens too many vulnerabilities because JavaScript’seval()
function is potentially dangerous and is often misused. Usingeval()
on untrusted code can open a program up to several different injection attacks. The use ofeval()
in most contexts can be substituted for a better, alternative approach to a problem. -
Please do not unnecessarily escape characters in strings. We have seen a lot of experienced developers do this. Why? Backslashes harm readability, thus they should only be present when necessary.
// bad const foo = "'this' is \"quoted\""; // good const foo = "'this' is \"quoted\""; const foo = `my name is '${name}'`;
Functions
-
Use named function expressions instead of function declarations because function declarations are hoisted, which means that it’s easy - too easy - to reference the function before it is defined in the file. This harms readability and maintainability. If you find that a function’s definition is large or complex enough that it is interfering with understanding the rest of the file, then perhaps it’s time to extract it to its own module!
// bad const foo = function () { // ... }; // good function foo() { // ... }
-
Wrap immediately invoked function expressions in parentheses. An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.
// immediately-invoked function expression (IIFE) (function () { console.log("Welcome to the Internet. Please follow me."); })();
-
Never declare a function in a non-function block (
if
,while
, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.// bad if (currentUser) { function test() { console.log("Nope."); } } // good let test; if (currentUser) { test = () => { console.log("Yup."); }; }
-
Never name a parameter
arguments
. This will take precedence over thearguments
object that is given to every function scope.// bad function foo(name, options, arguments) { // ... } // good function foo(name, options, args) { // ... }
-
Never use
arguments
, opt to use rest syntax...
instead....
is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like likearguments
.// bad function concatenateAll() { const args = Array.prototype.slice.call(arguments); return args.join(""); } // good function concatenateAll(...args) { return args.join(""); }
-
Use default parameter syntax rather than mutating function arguments.
// really bad function handleThings(opts) { // No! We shouldn’t mutate function arguments. // Double bad: if opts is falsy it'll be set to an object which may // be what you want but it can introduce subtle bugs. opts = opts || {}; // ... } // still bad function handleThings(opts) { if (opts === void 0) { opts = {}; } // ... } // good function handleThings(opts = {}) { // ... }
-
Avoid side effects with default parameters. They are confusing to reason about.
let b = 1; // bad function count(a = b++) { console.log(a); } count(); // 1 count(); // 2 count(3); // 3 count(); // 3
-
Always put default parameters last. It’s a cleaner syntax.
// bad function handleThings(opts = {}, name) { // ... } // good function handleThings(name, opts = {}) { // ... }
-
Never use the Function constructor to create a new function. Creating a function like this evaluates a string similarly to
eval()
, which opens vulnerabilities.// bad const add = new Function("a", "b", "return a + b"); // still bad const subtract = Function("a", "b", "return a - b");
-
Spacing in a function signature because consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.
// bad const f = function () {}; const g = function () {}; const h = function () {}; // good const x = function () {}; const y = function a() {};
-
Never mutate parameters. Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.
// bad function f1(obj) { obj.key = 1; } // good function f2(obj) { const key = Object.prototype.hasOwnProperty.call(obj, "key") ? obj.key : 1; }
-
Never reassign parameters. Reassigning parameters can lead to unexpected behavior, especially when accessing the
arguments
object. It can also cause optimization issues, especially in V8.// bad function f1(a) { a = 1; // ... } function f2(a) { if (!a) { a = 1; } // ... } // good function f3(a) { const b = a || 1; // ... } function f4(a = 1) { // ... }
-
Functions with multiline signatures, or invocations, should be indented just like every other multiline list in this guide: with each item on a line by itself, with a trailing comma on the last item.
// bad function foo(bar, baz, quux) { // ... } // good function foo(bar, baz, quux) { // ... } // bad console.log(foo, bar, baz); // good console.log(foo, bar, baz);
Arrow Functions
-
When you must use an anonymous function (as when passing an inline callback), use arrow function notation.
// bad [1, 2, 3].map(function (x) { const y = x + 1; return x * y; }); // good [1, 2, 3].map(x => { const y = x + 1; return x * y; });
-
If the function body consists of a single statement returning an expression (opens in a new tab) without side effects, omit the braces and use the implicit return. Otherwise, keep the braces and use a
return
statement because it is syntactic sugar. It reads well when multiple functions are chained together.// bad [1, 2, 3].map(number => { const nextNumber = number + 1; `A string containing the ${nextNumber}.`; }); // good [1, 2, 3].map(number => `A string containing the ${number + 1}.`); // good [1, 2, 3].map(number => { const nextNumber = number + 1; return `A string containing the ${nextNumber}.`; }); // good [1, 2, 3].map((number, index) => ({ [index]: number, })); // No implicit return with side effects function foo(callback) { const val = callback(); if (val === true) { // Do something if callback returns true } } let bool = false; // bad foo(() => (bool = true)); // good foo(() => { bool = true; });
-
In case the expression spans over multiple lines, wrap it in parentheses for better readability. It shows clearly where the function starts and ends.
// bad ["get", "post", "put"].map(httpMethod => Object.prototype.hasOwnProperty.call(httpMagicObjectWithAVeryLongName, httpMethod) ); // good ["get", "post", "put"].map(httpMethod => Object.prototype.hasOwnProperty.call(httpMagicObjectWithAVeryLongName, httpMethod) );
-
Always include parentheses around arguments for clarity and consistency because it minimizes diff churn when adding or removing arguments.
// bad [1, 2, 3].map(x => x * x); // good [1, 2, 3].map(x => x * x); // bad [1, 2, 3].map( number => `A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!` ); // good [1, 2, 3].map( number => `A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!` ); // bad [1, 2, 3].map(x => { const y = x + 1; return x * y; }); // good [1, 2, 3].map(x => { const y = x + 1; return x * y; });
-
Avoid confusing arrow function syntax (
=>
) with comparison operators (<=
,>=
).// bad const itemHeight = item => (item.height <= 256 ? item.largeSize : item.smallSize); // bad const itemHeight = item => (item.height >= 256 ? item.largeSize : item.smallSize); // good const itemHeight = item => (item.height <= 256 ? item.largeSize : item.smallSize); // good const itemHeight = item => { const { height, largeSize, smallSize } = item; return height <= 256 ? largeSize : smallSize; };
-
Enforce the location of arrow function bodies with implicit returns.
// bad foo => bar; foo => bar; // good foo => bar; foo => bar; foo => bar;
Modules
-
Always use modules (
import
/export
) over a non-standard module system. You can always transpile to your preferred module system.// bad const CheckoutSession = require("@/checkout-session"); module.exports = CheckoutSession.session; // ok import CheckoutSession from "@/checkout-session"; export default CheckoutSession.session; // best import { CheckoutSession } from "@/checkout-session"; export default CheckoutSession;
-
Do not use wildcard imports unless it is absolutely necessary.
// bad import * as CheckoutSession from "@/checkout-session"; // good import CheckoutSession from "@/checkout-session";
-
Do not export directly from an import.
// bad // filename session.js export { session as default } from "@/checkout-session"; // good // filename session.js import { session } from "@/checkout-session"; export default session;
-
Only import from a path in one place.
// bad import foo from "foo"; // … some other imports … // import { named1, named2 } from "foo"; // good import foo, { named1, named2 } from "foo"; // good import foo, { named1, named2 } from "foo";
-
Do not export mutable bindings. Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.
// bad let foo = 3; export { foo }; // good const foo = 3; export { foo };
-
In modules with a single export, prefer default export over named export.
// bad export function foo() {} // good export default function foo() {}
-
Put all
import
s above non-import statements becauseimport
s are hoisted, keeping them all at the top prevents surprising behavior.// bad import foo from "foo"; foo.init(); import bar from "bar"; // good import foo from "foo"; import bar from "bar"; foo.init();
-
Multiline imports should be indented just like multiline array and object literals.
// bad import { longNameA, longNameB, longNameC, longNameD, longNameE } from "path"; // good import { longNameA, longNameB, longNameC, longNameD, longNameE } from "path";
-
Do not include JavaScript filename extensions
// bad import foo from "@/foo.js"; import bar from "@/bar.jsx"; import baz from "@/baz/index.jsx"; // good import foo from "@/foo"; import bar from "@/bar"; import baz from "@/baz";
Iterators and Generators
-
Don’t use iterators. Prefer JavaScript’s higher-order functions instead of loops like
for-in
orfor-of
. This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects. Usemap()
/every()
/filter()
/find()
/findIndex()
/reduce()
/some()
/ ... to iterate over arrays, andObject.keys()
/Object.values()
/Object.entries()
to produce arrays so you can iterate over objects.```typescript const numbers = [1, 2, 3, 4, 5]; // bad let sum = 0; for (let num of numbers) { sum += num; } sum === 15; // good let sum = 0; numbers.forEach(num => { sum += num; }); sum === 15; // best (use the functional force) const sum = numbers.reduce((total, num) => total + num, 0); sum === 15; // bad const increasedByOne = []; for (let i = 0; i < numbers.length; i++) { increasedByOne.push(numbers[i] + 1); } // good const increasedByOne = []; numbers.forEach(num => { increasedByOne.push(num + 1); }); // best (keeping it functional) const increasedByOne = numbers.map(num => num + 1); ```
Properties
-
Use dot notation when accessing properties.
const luke = { jedi: true, age: 28, }; // bad const isJedi = luke["jedi"]; // good const isJedi = luke.jedi;
-
Use bracket notation
[]
when accessing properties with a variable.const luke = { jedi: true, age: 28, }; function getProp(prop) { return luke[prop]; } const isJedi = getProp("jedi");
-
Use exponentiation operator
**
when calculating exponentiations.// bad const binary = Math.pow(2, 10); // good const binary = 2 ** 10;
Variables
-
Always use
const
orlet
to declare variables. Not doing so will result in global variables.// bad superPower = new SuperPower(); // good const superPower = new SuperPower();
-
Use one
const
orlet
declaration per variable or assignment. It’s easier to add new variable declarations this way, and you never have to worry about swapping out a;
for a,
or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.// bad const items = getItems(), goSportsTeam = true, dragonball = "z"; // bad // (compare to above, and try to spot the mistake) const items = getItems(), goSportsTeam = true; dragonball = "z"; // good const items = getItems(); const goSportsTeam = true; const dragonball = "z";
-
Group all your
const
s and then group all yourlet
s. This is helpful when later on you might need to assign a variable depending on one of the previously assigned variables.// bad let i, len, dragonball, items = getItems(), goSportsTeam = true; // bad let i; const items = getItems(); let dragonball; const goSportsTeam = true; let len; // good const goSportsTeam = true; const items = getItems(); let dragonball; let i; let length;
-
Assign variables where you need them, but place them in a reasonable place.
let
andconst
are block scoped and not function scoped.// bad - unnecessary function call function checkName(hasName) { const name = getName(); if (hasName === "test") { return false; } if (name === "test") { this.setName(""); return false; } return name; } // good function checkName(hasName) { if (hasName === "test") { return false; } const name = getName(); if (name === "test") { this.setName(""); return false; } return name; }
-
Don’t chain variable assignments. Chaining variable assignments creates implicit global variables.
// bad (function example() { // JavaScript interprets this as // let a = ( b = ( c = 1 ) ); // The let keyword only applies to variable a; variables b and c become // global variables. let a = (b = c = 1); })(); console.log(a); // throws ReferenceError console.log(b); // 1 console.log(c); // 1 // good (function example() { let a = 1; let b = a; let c = a; })(); console.log(a); // throws ReferenceError console.log(b); // throws ReferenceError console.log(c); // throws ReferenceError // the same applies for `const`
-
Avoid using unary increments and decrements (
++
,--
). As per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements likenum += 1
instead ofnum++
ornum ++
. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.// bad const array = [1, 2, 3]; let num = 1; num++; --num; let sum = 0; let truthyCount = 0; for (let i = 0; i < array.length; i++) { let value = array[i]; sum += value; if (value) { truthyCount++; } } // good const array = [1, 2, 3]; let num = 1; num += 1; num -= 1; const sum = array.reduce((a, b) => a + b, 0); const truthyCount = array.filter(Boolean).length;
-
Avoid linebreaks before or after
=
in an assignment.// bad const foo = superLongLongLongLongLongLongLongLongFunctionName(); // bad const foo = "superLongLongLongLongLongLongLongLongString"; // good const foo = superLongLongLongLongLongLongLongLongFunctionName(); // good const foo = "superLongLongLongLongLongLongLongLongString";
-
Disallow unused variables. Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.
// bad const some_unused_var = 42; // Write-only variables are not considered as used. let y = 10; y = 5; // A read for a modification of itself is not considered as used. let z = 0; z = z + 1; // Unused function arguments. function getX(x, y) { return x; } // good function getXPlusY(x, y) { return x + y; } const x = 1; const y = a + 2; alert(getXPlusY(x, y)); // 'type' is ignored even if unused because it has a rest property sibling. // This is a form of extracting an object that omits the specified keys. const { type, ...coords } = data; // 'coords' is now the 'data' object without its 'type' property.
Hoisting
-
var
declarations get hoisted to the top of their closest enclosing function scope, their assignment does not.const
andlet
declarations are blessed with a new concept called Temporal Dead Zones (TDZ) (opens in a new tab). It’s important to know why typeof is no longer safe (opens in a new tab).// we know this wouldn’t work (assuming there // is no notDefined global variable) function example() { console.log(notDefined); // => throws a ReferenceError } // creating a variable declaration after you // reference the variable will work due to // variable hoisting. Note: the assignment // value of `true` is not hoisted. function example() { console.log(declaredButNotAssigned); // => undefined var declaredButNotAssigned = true; } // the interpreter is hoisting the variable // declaration to the top of the scope, // which means our example could be rewritten as: function example() { let declaredButNotAssigned; console.log(declaredButNotAssigned); // => undefined declaredButNotAssigned = true; } // using const and let function example() { console.log(declaredButNotAssigned); // => throws a ReferenceError console.log(typeof declaredButNotAssigned); // => throws a ReferenceError const declaredButNotAssigned = true; }
-
Anonymous function expressions hoist their variable name, but not the function assignment.
function example() { console.log(anonymous); // => undefined anonymous(); // => TypeError anonymous is not a function var anonymous = function () { console.log("anonymous function expression"); }; }
-
Named function expressions hoist the variable name, not the function name or the function body.
function example() { console.log(named); // => undefined named(); // => TypeError named is not a function superPower(); // => ReferenceError superPower is not defined var named = function superPower() { console.log("Flying"); }; } // the same is true when the function name // is the same as the variable name. function example() { console.log(named); // => undefined named(); // => TypeError named is not a function var named = function named() { console.log("named"); }; }
-
Function declarations hoist their name and the function body.
function example() { superPower(); // => Flying function superPower() { console.log("Flying"); } }
-
Variables, classes, and functions should be defined before they can be used. When variables, classes, or functions are declared after being used, it can harm readability since a reader won't know what a thing that's referenced is. It's much clearer for a reader to first encounter the source of a thing (whether imported from another module, or defined in the file) before encountering a use of the thing.
// bad // Variable a is being used before it is being defined. console.log(a); // this will be undefined, since while the declaration is hoisted, the initialization is not var a = 10; // Function fun is being called before being defined. fun(); function fun() {} // Class A is being used before being defined. new A(); // ReferenceError: Cannot access 'A' before initialization class A {} // `let` and `const` are hoisted, but they don't have a default initialization. // The variables 'a' and 'b' are in a Temporal Dead Zone where JavaScript // knows they exist (declaration is hoisted) but they are not accessible // (as they are not yet initialized). console.log(a); // ReferenceError: Cannot access 'a' before initialization console.log(b); // ReferenceError: Cannot access 'b' before initialization let a = 10; const b = 5; // good var a = 10; console.log(a); // 10 function fun() {} fun(); class A {} new A(); let a = 10; const b = 5; console.log(a); // 10 console.log(b); // 5
Comparison Operators & Equality
-
Use
===
and!==
over==
and!=
. -
Conditional statements such as the
if
statement evaluate their expression using coercion with theToBoolean
abstract method and always follow these simple rules:- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evaluate to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
''
, otherwise true
if ([0] && []) { // true // an array (even an empty one) is an object, objects will evaluate to true }
-
Use shortcuts for booleans, but explicit comparisons for strings and numbers.
// bad if (isValid === true) { // ... } // good if (isValid) { // ... } // bad if (name) { // ... } // good if (name !== "") { // ... } // bad if (collection.length) { // ... } // good if (collection.length > 0) { // ... }
-
Use braces to create blocks in
case
anddefault
clauses that contain lexical declarations (e.g.let
,const
,function
, andclass
). Lexical declarations are visible in the entireswitch
block but only get initialized when assigned, which only happens when itscase
is reached. This causes problems when multiplecase
clauses attempt to define the same thing.// bad switch (foo) { case 1: let x = 1; break; case 2: const y = 2; break; case 3: function f() { // ... } break; default: class C {} } // good switch (foo) { case 1: { let x = 1; break; } case 2: { const y = 2; break; } case 3: { function f() { // ... } break; } case 4: bar(); break; default: { class C {} } }
-
Ternaries should not be nested and generally be single line expressions.
// bad const foo = maybe1 > maybe2 ? "bar" : value1 > value2 ? "baz" : null; // split into 2 separated ternary expressions const maybeNull = value1 > value2 ? "baz" : null; // better const foo = maybe1 > maybe2 ? "bar" : maybeNull; // best const foo = maybe1 > maybe2 ? "bar" : maybeNull;
-
Avoid unneeded ternary statements.
// bad const foo = a ? a : b; const bar = c ? true : false; const baz = c ? false : true; const quux = a != null ? a : b; // good const foo = a || b; const bar = !!c; const baz = !c; const quux = a ?? b;
-
When mixing operators, enclose them in parentheses. The only exception is the standard arithmetic operators:
+
,-
, and**
since their precedence is broadly understood. We recommend enclosing/
and*
in parentheses because their precedence can be ambiguous when they are mixed. This improves readability and clarifies the developer’s intention.// bad const foo = (a && b < 0) || c > 0 || d + 1 === 0; // bad const bar = a ** b - (5 % d); // bad // one may be confused into thinking (a || b) && c if (a || (b && c)) { return d; } // bad const bar = a + (b / c) * d; // good const foo = (a && b < 0) || c > 0 || d + 1 === 0; // good const bar = a ** b - (5 % d); // good if (a || (b && c)) { return d; } // good const bar = a + (b / c) * d;
-
The nullish coalescing operator (
??
) is a logical operator that returns its right-hand side operand when its left-hand side operand isnull
orundefined
. Otherwise, it returns the left-hand side operand. It provides precision by distinguishing null/undefined from other falsy values, enhancing code clarity and predictability.// bad const value = 0 ?? "default"; // returns 0, not 'default' // bad const value = "" ?? "default"; // returns '', not 'default' // good const value = null ?? "default"; // returns 'default' // good const user = { name: "John", age: null, }; const age = user.age ?? 18; // returns 18
Blocks
-
Use braces with all multiline blocks.
// bad if (test) return false; // good if (test) return false; // good if (test) { return false; } // bad function foo() { return false; } // good function bar() { return false; }
-
If you’re using multiline blocks with
if
andelse
, putelse
on the same line as yourif
block’s closing brace.// bad if (test) { thing1(); thing2(); } else { thing3(); } // good if (test) { thing1(); thing2(); } else { thing3(); }
-
If an
if
block always executes areturn
statement, the subsequentelse
block is unnecessary. Areturn
in anelse if
block following anif
block that contains areturn
can be separated into multipleif
blocks.// bad function foo() { if (x) { return x; } else { return y; } } // bad function cats() { if (x) { return x; } else if (y) { return y; } } // bad function dogs() { if (x) { return x; } else { if (y) { return y; } } } // good function foo() { if (x) { return x; } return y; } // good function cats() { if (x) { return x; } if (y) { return y; } } // good function dogs(x) { if (x) { if (z) { return y; } } else { return z; } }
Control Statements
-
In case your control statement (
if
,while
etc.) gets too long or exceeds the maximum line length, each (grouped) condition could be put into a new line. The logical operator should begin the line. Requiring operators at the beginning of the line keeps the operators aligned and follows a pattern similar to method chaining. This also improves readability by making it easier to visually follow complex logic.// bad if ((foo === 123 || bar === "abc") && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening()) { thing1(); } // bad if (foo === 123 && bar === "abc") { thing1(); } // bad if (foo === 123 && bar === "abc") { thing1(); } // bad if (foo === 123 && bar === "abc") { thing1(); } // good if (foo === 123 && bar === "abc") { thing1(); } // good if ((foo === 123 || bar === "abc") && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening()) { thing1(); } // good if (foo === 123 && bar === "abc") { thing1(); }
-
Don't use selection operators in place of control statements.
// bad !isRunning && startRunning(); // good if (!isRunning) { startRunning(); }
Comments
-
Use
/** ... */
for multiline comments.// bad // make() returns a new element // based on the passed in tag name // // @param {String} tag // @return {Element} element function make(tag) { // ... return element; } // good /** * make() returns a new element * based on the passed-in tag name */ function make(tag) { // ... return element; }
-
Use
//
for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it’s on the first line of a block.// bad const active = true; // is current tab // good // is current tab const active = true; // bad function getType() { console.log("fetching type..."); // set the default type to 'no type' const type = this.type || "no type"; return type; } // good function getType() { console.log("fetching type..."); // set the default type to 'no type' const type = this.type || "no type"; return type; } // also good function getType() { // set the default type to 'no type' const type = this.type || "no type"; return type; }
-
Start all comments with a space to make it easier to read.
// bad //is current tab const active = true; // good // is current tab const active = true; // bad /** *make() returns a new element *based on the passed-in tag name */ function make(tag) { // ... return element; } // good /** * make() returns a new element * based on the passed-in tag name */ function make(tag) { // ... return element; }
-
Prefixing your comments with
FIXME
orTODO
helps other developers quickly understand if you’re pointing out a problem that needs to be revisited, or if you’re suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions areFIXME: -- need to figure this out
orTODO: -- need to implement
. -
Use
// FIXME:
to annotate problems.class Calculator extends Abacus { constructor() { super(); // FIXME: shouldn’t use a global here total = 0; } }
-
Use
// TODO:
to annotate solutions to problems.class Calculator extends Abacus { constructor() { super(); // TODO: total should be configurable by an options param this.total = 0; } }
Whitespace
-
Use soft tabs (space character) set to 2 spaces.
// bad function foo() { ∙∙∙∙let name; } // bad function bar() { ∙let name; } // good function baz() { ∙∙let name; }
-
Place 1 space before the leading brace.
// bad function test() { console.log("test"); } // good function test() { console.log("test"); } // bad dog.set("attr", { age: "1 year", breed: "Bernese Mountain Dog", }); // good dog.set("attr", { age: "1 year", breed: "Bernese Mountain Dog", });
-
Place 1 space before the opening parenthesis in control statements (
if
,while
etc.). Place no space between the argument list and the function name in function calls and declarations.// bad if (isJedi) { fight(); } // good if (isJedi) { fight(); } // bad function fight() { console.log("Swooosh!"); } // good function fight() { console.log("Swooosh!"); }
-
Set off operators with spaces.
// bad const x = y + 5; // good const x = y + 5;
-
End files with a single newline character.
// bad import { session } from "@/CheckoutSession"; // ... export default session;
// bad import { session } from '@/CheckoutSession'; // ... export default session;↵ ↵
// good import { session } from '@/CheckoutSession'; // ... export default session;↵
-
Use indentation when making long method chains (more than 2 method chains). Use a leading dot, which emphasizes that the line is a method call, not a new statement.
// bad $("#items").find(".selected").highlight().end().find(".open").updateCount(); // bad $("#items").find(".selected").highlight().end().find(".open").updateCount(); // good $("#items").find(".selected").highlight().end().find(".open").updateCount(); // bad const leds = stage .selectAll(".led") .data(data) .enter() .append("svg:svg") .classed("led", true) .attr("width", (radius + margin) * 2) .append("svg:g") .attr("transform", `translate(${radius + margin}, ${radius + margin})`) .call(tron.led); // good const leds = stage .selectAll(".led") .data(data) .enter() .append("svg:svg") .classed("led", true) .attr("width", (radius + margin) * 2) .append("svg:g") .attr("transform", `translate(${radius + margin}, ${radius + margin})`) .call(tron.led); // good const leds = stage.selectAll(".led").data(data); const svg = leds.enter().append("svg:svg"); svg.classed("led", true).attr("width", (radius + margin) * 2); const g = svg.append("svg:g"); g.attr("transform", `translate(${radius + margin}, ${radius + margin})`).call(tron.led);
-
Leave a blank line after blocks and before the next statement.
// bad if (foo) { return bar; } return baz; // good if (foo) { return bar; } return baz; // bad const obj = { foo() {}, bar() {}, }; return obj; // good const obj = { foo() {}, bar() {}, }; return obj; // bad const arr = [function foo() {}, function bar() {}]; return arr; // good const arr = [function foo() {}, function bar() {}]; return arr;
-
Do not pad your blocks with blank lines.
// bad function bar() { console.log(foo); } // bad if (baz) { console.log(quux); } else { console.log(foo); } // bad class Foo { constructor(bar) { this.bar = bar; } } // good function bar() { console.log(foo); } // good if (baz) { console.log(quux); } else { console.log(foo); }
-
Do not use multiple blank lines to pad your code.
// bad class Person { constructor(fullName, email, birthday) { this.fullName = fullName; this.email = email; this.setAge(birthday); } setAge(birthday) { const today = new Date(); const age = this.getAge(today, birthday); this.age = age; } getAge(today, birthday) { // .. } } // good class Person { constructor(fullName, email, birthday) { this.fullName = fullName; this.email = email; this.setAge(birthday); } setAge(birthday) { const today = new Date(); const age = getAge(today, birthday); this.age = age; } getAge(today, birthday) { // .. } }
-
Do not add spaces inside parentheses.
// bad function bar(foo) { return foo; } // good function bar(foo) { return foo; } // bad if (foo) { console.log(foo); } // good if (foo) { console.log(foo); }
-
Do not add spaces inside brackets.
// bad const foo = [1, 2, 3]; console.log(foo[0]); // good const foo = [1, 2, 3]; console.log(foo[0]);
-
Add spaces inside curly braces.
// bad const foo = { clark: "kent" }; // good const foo = { clark: "kent" };
-
Avoid having lines of code that are longer than 100 characters (including whitespace). This ensures readability and maintainability.
// bad const foo = jsonData && jsonData.foo && jsonData.foo.bar && jsonData.foo.bar.baz && jsonData.foo.bar.baz.quux && jsonData.foo.bar.baz.quux.xyzzy; // bad $.ajax({ method: "POST", url: "https://airbnb.com/", data: { name: "John" } }) .done(() => console.log("Congratulations!")) .fail(() => console.log("You have failed this city.")); // good const foo = jsonData && jsonData.foo && jsonData.foo.bar && jsonData.foo.bar.baz && jsonData.foo.bar.baz.quux && jsonData.foo.bar.baz.quux.xyzzy; // better const foo = jsonData?.foo?.bar?.baz?.quux?.xyzzy; // good $.ajax({ method: "POST", url: "https://airbnb.com/", data: { name: "John" }, }) .done(() => console.log("Congratulations!")) .fail(() => console.log("You have failed this city."));
-
Require consistent spacing inside an open block token and the next token on the same line. This rule also enforces consistent spacing inside a close block token and previous token on the same line.
// bad function foo() { return true; } if (foo) { bar = 0; } // good function foo() { return true; } if (foo) { bar = 0; }
-
Avoid spaces before commas and require a space after commas.
// bad const foo = 1, bar = 2; const arr = [1, 2]; // good const foo = 1, bar = 2; const arr = [1, 2];
-
Enforce spacing inside of computed property brackets.
// bad obj[foo]; obj["foo"]; const x = { [b]: a }; obj[foo[bar]]; // good obj[foo]; obj["foo"]; const x = { [b]: a }; obj[foo[bar]];
-
Enforce spacing between keys and values in object literal properties.
// bad const obj = { foo: 42 }; const obj2 = { foo: 42 }; // good const obj = { foo: 42 };
-
Avoid trailing spaces at the end of lines.
-
Avoid multiple empty lines, only allow one newline at the end of files, and avoid a newline at the beginning of files.
// bad - multiple empty lines const x = 1; const y = 2; // bad - 2+ newlines at end of file const x = 1; const y = 2; // bad - 1+ newline(s) at beginning of file const x = 1; const y = 2; // good const x = 1; const y = 2;
Commas
-
Leading commas: Nope.
// bad const story = [once, upon, aTime]; // good const story = [once, upon, aTime]; // bad const hero = { firstName: "Ada", lastName: "Lovelace", birthYear: 1815, superPower: "computers", }; // good const hero = { firstName: "Ada", lastName: "Lovelace", birthYear: 1815, superPower: "computers", };
-
Additional trailing comma: Yup. This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don’t have to worry about the trailing comma problem (opens in a new tab) in legacy browsers.
// bad - git diff without trailing comma const hero = { firstName: 'Florence', - lastName: 'Nightingale' + lastName: 'Nightingale', + inventorOf: ['coxcomb chart', 'modern nursing'] }; // good - git diff with trailing comma const hero = { firstName: 'Florence', lastName: 'Nightingale', + inventorOf: ['coxcomb chart', 'modern nursing'], };
// bad const hero = { firstName: "Dana", lastName: "Scully", }; const heroes = ["Batman", "Superman"]; // good const hero = { firstName: "Dana", lastName: "Scully", }; const heroes = ["Batman", "Superman"]; // bad function createHero(firstName, lastName, inventorOf) { // does nothing } // good function createHero(firstName, lastName, inventorOf) { // does nothing } // good (note that a comma must not appear after a "rest" element) function createHero(firstName, lastName, inventorOf, ...heroArgs) { // does nothing } // bad createHero(firstName, lastName, inventorOf); // good createHero(firstName, lastName, inventorOf); // good (note that a comma must not appear after a "rest" element) createHero(firstName, lastName, inventorOf, ...heroArgs);
Semicolons
-
When JavaScript encounters a line break without a semicolon, it uses a set of rules called Automatic Semicolon Insertion (opens in a new tab) to determine whether it should regard that line break as the end of a statement, and (as the name implies) place a semicolon into your code before the line break if it thinks so. ASI contains a few eccentric behaviors, though, and your code will break if JavaScript misinterprets your line break. These rules will become more complicated as new features become a part of JavaScript. Explicitly terminating your statements and configuring your linter to catch missing semicolons will help prevent you from encountering issues.
// bad - raises exception const luke = {}; const leia = {}[(luke, leia)].forEach(jedi => (jedi.father = "vader")); // bad - raises exception const reaction = "No! That’s impossible!"( (async function meanwhileOnTheFalcon() { // handle `leia`, `lando`, `chewie`, `r2`, `c3p0` // ... })() ); // bad - returns `undefined` instead of the value on the next line - always happens when `return` is on a line by itself because of ASI! function foo() { return; ("search your feelings, you know it to be foo"); } // good const luke = {}; const leia = {}; [luke, leia].forEach(jedi => { jedi.father = "vader"; }); // good const reaction = "No! That’s impossible!"; (async function meanwhileOnTheFalcon() { // handle `leia`, `lando`, `chewie`, `r2`, `c3p0` // ... })(); // good function foo() { return "search your feelings, you know it to be foo"; }
Type Casting & Coercion
-
Numbers: Use
Number
for type casting andparseInt
always with a radix for parsing strings. TheparseInt
function produces an integer value dictated by interpretation of the contents of the string argument according to the specified radix. Leading whitespace in string is ignored. If radix isundefined
or0
, it is assumed to be10
except when the number begins with the character pairs0x
or0X
, in which case a radix of 16 is assumed. This differs from ECMAScript 3, which merely discouraged (but allowed) octal interpretation. Many implementations have not adopted this behavior as of 2013. And, because older browsers must be supported, always specify a radix.const inputValue = "4"; // bad const val = new Number(inputValue); // bad const val = +inputValue; // bad const val = inputValue >> 0; // bad const val = parseInt(inputValue); // good const val = Number(inputValue); // good const val = parseInt(inputValue, 10);
-
If for whatever reason you are doing something wild and
parseInt
is your bottleneck and need to use Bitshift for performance reasons (opens in a new tab), leave a comment explaining why and what you’re doing.// good /** * parseInt was the reason my code was slow. * Bitshifting the String to coerce it to a * Number made it a lot faster. */ const val = inputValue >> 0;
-
Booleans:
const age = 0; // bad const hasAge = new Boolean(age); // good const hasAge = Boolean(age); // best const hasAge = !!age;